There's a little thing that I'm doing where I draw up tanks et cetera within the confines of Mid-Late 80s-90s - early 2000s doctrine, and I'd like to ask you, what makes a real tank tick for tanks of this era? How should you go about designing a tank? I'm aware of the fact that one should always design inside-up (critical components such as engine, gun, et cetera up), but what are some of the caveats and nuances inevitably intertwined into it? How should one go about the design process for designing a tank? Turbine or Diesel, Horstmann or Torsion bar, etc etc) Honestly, I was more really concerned with the external appearance of the tank to look as "realistic" as possible- no shot traps, no funny "turrets" like on whatever that Scorpion-thingy from HALO was, as well as worrying about details like how to make sure the tank doesn't break down mid-combat and the placement of critical systems like Optics, but I'd also like to know what kind of systems should you use (e.g. However, I'm critically aware of how limited my knowledge on this subject is. I personally enjoy entertaining the concept of designing fictional tanks for fictional universes. sheer tomfoolery of putting a long-barrel world war one era howitzer with eighty rounds of ammunition in a forty-ton vehicle somehow designed to also float. The video also included a screencap of a thread in this forum about some guy called "Black Tails Defense" or something, in which the strangest tank was shown- something with a 145 millimeter. I'm a new user, and found this forum by way of a video on the so-called "reformers".
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